<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="DiamondDestructoBoss" NPCTypeID="13">
	<Data>
		<Sprite name="iceSpikesSprite" fileName="game/npc1.rttex" textureSize="32" frame="31,8" />
		<Sprite name="slashSprite" fileName="game/npc1.rttex" textureSize="32" frame="29,8"/>
		<Sprite name="destructoSprite" fileName="game/npc2.rttex" textureSize="64" frame="0,2"/>
		<Sprite name="s_HitEffect" fileName="game/particles.rttex" textureSize="32" frame="10,9" />
		<StateMachines>
			<StateMachine name="NPC"> 
				<States>
					<State name="FlyPatrol"/>
					<State name="SlamAttack"/>
					<State name="SlamAttackParticle"/>
					<State name="AttackProjectile"/>
					<State name="SlashWave"/>
					<State name="AttackLaserBeam"/>
					<State name="AnticipationSlam"/>
					<State name="AnticipationSlashWave"/>
					<State name="AnticipationProjectileAttack"/>
				</States>
			</StateMachine>
		</StateMachines>
		<Animations>
			<SpriteAnimation name="a_sprite_default" playOnState="NPC.FlyPatrol" sprite="destructoSprite" isLoop="true" animTime="300">
				<Frame>0, 3</Frame>
				<Frame>1, 3</Frame>
				<Frame>2, 3</Frame>
			</SpriteAnimation>				
			<SpriteAnimation name="c_sprite_AnticipationSlam" playOnState="NPC.AnticipationSlam" sprite="destructoSprite" isLoop="false" animTime="50">
				<Frame>4, 4</Frame>
			</SpriteAnimation>					
			<SpriteAnimation name="e_sprite_AnticipationSlashWave" sprite="destructoSprite" playOnState="NPC.AnticipationSlashWave" isLoop="false" animTime="400">
				<Frame>0, 1</Frame>
				<Frame>1, 1</Frame>
				<Frame>2, 1</Frame>
				<Frame>3, 1</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="f_sprite_AnticipationProjectileAttack" playOnState="NPC.AnticipationProjectileAttack" sprite="destructoSprite" isLoop="false" animTime="600">
				<Frame>0, 2</Frame>
				<Frame>1, 2</Frame>
				<Frame>2, 2</Frame>
				<Frame>3, 2</Frame>
				<Frame>4, 2</Frame>
				<Frame>5, 2</Frame>
			</SpriteAnimation>
			
			<SpriteAnimation name="h_sprite_slash_attack" playOnState="NPC.AttackProjectile" sprite="destructoSprite" isLoop="false" animTime="50">
				<Frame>4, 4</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="h_sprite_fire_attack" playOnState="NPC.SlashWave" sprite="destructoSprite" isLoop="false" animTime="50">
				<Frame>0, 4</Frame>
			</SpriteAnimation>
			<SpriteAnimation name="h_sprite_fire_attack" playOnState="NPC.SlamAttack" sprite="destructoSprite" isLoop="false" animTime="50">
				<Frame>3, 4</Frame>
			</SpriteAnimation>
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="slash_particle">
				<Emitter>
					<Set name="offset">64,64</Set>
					<Set name="emissionInterval">2.1</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">1</Set>
					<Set name="offsetFacing">true</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Set name="renderAlignment">DOWN_CENTER</Set>
					<Set name="sprite">slashSprite</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">2</Set>
					<Set name="collisionDamageAmount">100</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">64,128</Set>
					<Set name="initialScale">2,4</Set>
					<Set name="initialVelocity">90,0</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>	
			<ParticleSystem name="ice_spikes_particle_right">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">6</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Select name="offset" input="particleIndex">
						<Item>5,64</Item>
						<Item>15,64</Item>
						<Item>45,64</Item>
						<Item>75,64</Item>
						<Item>90,64</Item>
						<Item>105,64</Item>
					</Select>
					<Set name="sprite">iceSpikesSprite</Set>
					<Set name="renderAlignment">DOWN_CENTER</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">4</Set>
					<Set name="collisionDamageAmount">100</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">32,32</Set>
					<Set name="initialScale">1.2,0.15</Set>
					<Set name="finalScale">1.2,0.35</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
					<Increment name="initialScale" source="particleIndex" multiplier="0.05,0.35"/>
				</Particle>
			</ParticleSystem>	
			<ParticleSystem name="ice_spikes_particle_left">
				<Emitter>
					<Set name="offset">0,0</Set>
					<Set name="infParticles">true</Set>
					<Set name="infLifeTime">true</Set>
					<Set name="particlesPerEmission">6</Set>
					<Set name="checkParticleNumToEmit">true</Set>
					<Set name="particlesToEmit">1</Set>
				</Emitter>
				<Particle usePlayerFacing="true">
					<Select name="offset" input="particleIndex">
						<Item>-5,64</Item>
						<Item>-15,64</Item>
						<Item>-45,64</Item>
						<Item>-75,64</Item>
						<Item>-90,64</Item>
						<Item>-105,64</Item>
					</Select>
					<Set name="sprite">iceSpikesSprite</Set>
					<Set name="renderAlignment">DOWN_CENTER</Set>
					<Set name="blendingMode">PREMULTIPLIED_ALPHA</Set>
					<Set name="lifeTime">4</Set>
					<Set name="collisionDamageAmount">100</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">32,32</Set>
					<Set name="initialScale">1.2,0.15</Set>
					<Set name="finalScale">1.2,0.35</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES_ENEMY</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>PLAYERS</CollisionFlag>
					</Set>
					<Increment name="initialScale" source="particleIndex" multiplier="0.05,0.35"/>
				</Particle>
			</ParticleSystem>	
			<ParticleSystem name="ps_HitEffect" updateStage="OnDamaged">
				<Emitter>
					<Set name="particlesPerEmission">10</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">s_HitEffect</Set>
					<Set name="rotateWithVelocity">true</Set>
					<Curve name="initialAlpha">
						<KeyFrame>0, 0</KeyFrame>
						<KeyFrame>0.4, 0</KeyFrame>
						<KeyFrame>0.41, 1</KeyFrame>
						<KeyFrame>1, 0</KeyFrame>
					</Curve>
					<Set name="initialScale">0.5,0.5</Set>
					<Set name="lifeTime">0.5</Set>
					<Set name="initalRGB">0.1,0.27,0.75</Set>
					<RandomRadial name="initialVelocity" angleRange="0,360" radiusRange="30,90" />
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
		<Components>
			<Info/>
			<MustKillNPC/>
			<AttachmentSlotsCmp/>
			<StateMachineTimer>
				<Set name="NPC.FlyPatrol">5</Set>
				<Set name="NPC.SlamAttack">0.32</Set>
				<Set name="NPC.SlamAttackParticle">0.64</Set>
				<Set name="NPC.AnticipationProjectileAttack">0.64</Set>
				<Set name="NPC.AnticipationSlam">0.64</Set>
				<Set name="NPC.AnticipationSlashWave">0.64</Set>
				<Set name="NPC.AttackProjectile">1</Set>
				<Set name="NPC.SlashWave">1</Set>
			</StateMachineTimer>
			<Enemy>
				<Set name="SoulsReward">200</Set>
				<Set name="destroyTileId">440</Set>
			</Enemy>
			<Movement/>
			<Damage>
				<Set name="damage">150</Set>
			</Damage>
			<IsBossNPC>
				<Set name="displayName">"Diamond Destructor"</Set>
			</IsBossNPC>
			<NPCRenderActionCmp/>
			<StateMachine>
				<Set name="type">"DiamondDestructoBoss"</Set>
				<Set name="SpawnShieldRandomPercentage">30</Set>
				<Set name="NpcTypeToSpawn">"Shield"</Set>
				<Set name="NpcSpawnQuantity">1</Set>
				<Set name="patrolRange">350</Set>
				<Set name="patrolSpeed">80</Set>
				<Set name="attackTimeoutInSeconds">0</Set>
				<Set name="dashVelocity">0, 400</Set>
				<Set name="projectileName">"DiamondDestructoProjectile"</Set>
			</StateMachine>
			<Physics>
				<Set name="acceleration">0, 0</Set>
				<Set name="mass">20</Set>
				<Set name="drag">1.25, 1.25</Set>
			</Physics>
			<Health>
				<Set name="healthAmount">20000</Set>
				<Set name="maxHealth">20000</Set>
			</Health>
			<CollisionBox>
				<Set name="size">96,128</Set>
				<Set name="CollisionFlag">"PLAYERS|PROJECTILES"</Set>
				<Set name="CollisionType">"ENEMY_NPC"</Set>
			</CollisionBox>
			<DebugDraw/>
		</Components>
	</Data>
	<RenderRules>
		<Render>
			<ParticleSystemUpdate name="slash_particle" onState="NPC.SlashWave"/>
			<ParticleSystemUpdate name="ice_spikes_particle_right" onState="NPC.SlamAttackParticle"/>
			<ParticleSystemUpdate name="ice_spikes_particle_left" onState="NPC.SlamAttackParticle"/>
			<SpriteRender name="destructoSprite" scale="2,2" offset="0,-20"/>
			<Translate>0,-16,0</Translate>
			<NPCHealthBarRender TexturePath="interface/large/gui_event_npchealth_bar.rttex" TextureSize="17,9" TextureCoordinates="0,0" />
		</Render>
	</RenderRules>
</ItemRenderer>