<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer name="ProjectileExplosion">
	<Data>
		<Sprite name="teleportParticleSprite" fileName="game\particles_large9.rttex" textureSize="64" frame="3,15"/>
		<Animations>
			<SpriteAnimation name="b_teleport_particle_blast" sprite="teleportParticleSprite" animTime="200">
				<Frame>3, 15</Frame>
				<Frame>4, 15</Frame>
				<Frame>5, 15</Frame>
			</SpriteAnimation>		
		</Animations>
		<ParticleSystems>
			<ParticleSystem name="ps_projectile" updateStage="OnCreate">
				<Emitter>
					<Set name="particlesPerEmission">1</Set>
				</Emitter>
				<Particle>
					<Set name="sprite">teleportParticleSprite</Set>
					<Set name="lifeTime">0.2</Set>
					<Set name="collisionDamageAmount">100</Set>
					<Set name="destroyOnCollision">false</Set>
					<Set name="collisionSize">192,192</Set>
					<Set name="initialScale">3,3</Set>
					<Set name="collisionType">
						<CollisionType>PROJECTILES</CollisionType>
					</Set>
					<Set name="collisionFlag">
						<CollisionFlag>ENEMY_NPC</CollisionFlag>
					</Set>
				</Particle>
			</ParticleSystem>
		</ParticleSystems>
	</Data>
</ItemRenderer>